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I like to see the classroom as a learning commons, where individuals can tap into a range of devices to further individual and small group inquiry. In a project-based learning environment, the need for technology should vary widely among both teacher and student learners. Why not frame a classroom around a kit of enabling devices, designing an ecosystem to support the needs of groups and individuals?
The On-Demand Ecosystem:
Hand-held Devices:
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Notebook computers:
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Audio tools: Microphones, headsets, and speakers should be available for recording and playback. Securing a set of devices for each notebook computer seems sensible.
Digital Cameras: Used to create raw content for later post-production, these devices would capture evidence of learning, while facilitating the emergence of wide-ranging multimedia products.
Scanner: Whether scanning documents, photographs, or artwork, the scanner would ideally be accessible by any notebook computer.
Document Camera: An opaque projector for modern times, this device is perfect for the sharing print media; screens from hand-held devices; and other 2D and 3D offline content.
Projector: Whether touch sensitive or not, this presentation device might be paired with the teacher's computer to facilitate teleconferencing and large group instruction. In providing an area of focus, it would also be leveraged by individuals, partners and groups to share their learning.
You may note that I've neglected to include a printer. What does this say about the learning commons I'd prefer to see? Am I missing anything else? Which tool you see as critical to the design of Classroom 2.0?
Photo Credits: Adam Melancon; angela.a.acevedo; Burnt Pixel